TERRALOOP

About this game TERRALOOP

Development notes

Gold has to be earned with a dive

I set the rings so a pure cruise reaches all six. Automated test flights confirm a straight cruise earns silver and diving between rings earns gold, and one bot run took 7.67 s. These thresholds and the chieftain odds are a first balance set by bot, still to be tuned on human play.

Clues instead of arrows

The opening is built on noticing something, trying it, then hearing what it meant. Talk starts only when you press E, the journal shows only the current clue, direction lines stay off until you ask, and things done early still count.

Rules you have to combine

Fire, wind, ice and rain live in one file of pure rules that both the server and the browser run. The sky lantern, 34 m above a reed field, sits where a glide from the tower falls about 12 m short even on the strongest tailwind; the only way up is to burn the grass below and ride the updraft.

Falling now costs something

Falling used to refill you at camp, which with the shard in hand was a free trip to the goal. Now you wake at half health, and half your Hopebloom and meat wait at a pink pillar where you fell. The shard always moves to your newest pack, so Chapter One can never be blocked.

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